Precision jumping is a struggle, as missing a jump usually leads to some annoying backtracking to take your chances again. While you can take in the world around you, jumping around and overcoming environmental puzzles drag it down. Then the whole experience struggles once you actually have to play it as a game. Even though I felt lost initially, it was a delight to roam around in. I really enjoyed soaking in all the views, especially the opening area. This is all accompanied by music fitting to this spiritual journey in the frozen North. While the Switch’s resolution and power aren’t equal to the other platforms this was released on, it still manages to capture the beauty in the environments. It’s not all snow and wide-open spaces, but it always feels peaceful. The further along you go, the more different areas you’ll find. Spirit of the North is all about the atmosphere and there is a lot of beautiful nature to absorb along the way. Your journey is scenic, especially the vast snowy region you start in. It can get slightly frustrating when it’s unclear where you need to go next when you encounter the light puzzle areas. This approach adds to the serene exploration of the areas you’re traversing. When relevant a button prompt will show up when you need to grab a stick, bark, or use spirit power on a mystic rune. The game doesn’t give anything away, there is no dialogue or text. You follow a fox spirit across the land, getting ever closer to the source of the ominous smoke. Your Adventure is that of a red fox walking across a snow-covered landscape, following a plume of mysterious red smoke. Rug up because it’s time to head North and have a spiritual journey. Spirit of the North is a game that flirts with both sides of the line, a narrative game with light puzzle and platforming. I didn’t know where to go, everything looked the same, and there was zero direction of where to go and what to do.Narrative games have to walk a fine line does the player just roam and experience the story, or do you have to include more traditional game elements like combat or platforming. Where as the linear nature of the the previous chapter made it fairly easy to figure out where to go and what to do next this point in the game was extremely frustrating. There is a specific chapter that opens up significantly from the previous ones and it is far to easy to get lost. Spirit moves a a brisk pace, but I found myself wanting to explore each new environment just to take it all in and appreciate the new land I’m in. The fox is always fun to control and this enhanced edition attempts to take advantage of the PS5’s new haptic vibrations but they are subtle and I found myself longing for unique haptics for the different types of terrain you encounter. Most chapters of the game are linear with plenty of off the beaten paths to search for fallen monks and their staffs, this games version of collectibles.Īs you explore the gorgeous environments (more on that in a minute) you’ll uncover the mystery of the “guardian” and unlock new spirit/light-based abilities to help you solve light environmental puzzles, such as lighting up stone glyphs in the correct order or releasing rock spheres to open gates. The game does little to tell you where to go, but for the most part is fairly straight forward. Speaking of SotN’s music, from the moment you start your journey in the snow covered mountains of Iceland the music sets the tone of the game and you’re off. Spirit of the North’s story is a subtle one, forgoing the conventional means of storytelling, and choosing to convey its message through stone carvings, light and its beautiful musical score. Spirit of the North follows a seemingly ordinary red fox who throughout their journey increasingly intertwined with the guardian of the Northern Lights. Exclusive to this version of the game are three new skins unlocked right from the get go. First releasing on PC on and PS4 on November 1, 2019, this enhanced edition of Infuse Studio’s Spirit of the North is arriving as the first physical indy game collectors edition for the PlayStation 5. Have you ever wondered what would happen if you combined gameplay and aesthetics elements from Flower, Journey, Okami, various Legend of Zelda titles and a hint of Death Stranding? Me either, but I’m glad to have experienced such a title.
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